OVER BLACK SCENE CARD
Fallout Builds Action as Route Debt
The sequence logic is not bigger-is-better; it is route debt. Every move solves one access problem while creating another clock, distance, or custody problem.
Why it works
The pursuit logic stacks routes, custody, countdowns, and reversals so every solution creates the next distance problem instead of merely extending chase duration.
craft_lanes
spectacle geographycontained action space
arena
roadvehicle
institution
governmentsurveillance system
pressure
clockroutecustody
violation
false rescuemap reversal
cost
lifeteamtime
dialogue_function
procedural expositionmisdirection
character_entrance
reintroduction
turn_mechanic
escape becomes trapmap becomes clock
setpiece_type
pursuitroute problemmechanical countdown
body_logic
labor
myth_object
mask