You know Major, generally we look for people like you, people who won’t let emotions or fears get in the way of a task.

Ad Astra (2019)
LIEUTENANT GENERAL SHARPE
A screenplay character in Ad Astra (2019).
- lines
- 15
- words
- 275
- scenes
- 1
- dialogue
- 3.5%
- avg words / line
- 18
- shortest / longest
- 1 / 66
source review flagged 2 dialogue lines
Sample dialogue
We believe so. The Lima Project’s A.I. is still online, and as you know, this would indicate crew has survived. We must ensure they can do no further harm. As such, your relationship to him is potentially invaluable to us.
scene 16 — INT. FORT CARSON - CONTROL CENTER - USSPACECOM HEADQUARTERSThe degradation begins here. Followed by--
scene 16 — INT. FORT CARSON - CONTROL CENTER - USSPACECOM HEADQUARTERSSo you must not be surprised that we’ve reached out to you.
scene 16 — INT. FORT CARSON - CONTROL CENTER - USSPACECOM HEADQUARTERSThat event was most likely the cause of the fluctuations we experienced here, on earth. The ones that almost killed you. And caused many other disasters on the ground as well.
scene 16 — INT. FORT CARSON - CONTROL CENTER - USSPACECOM HEADQUARTERSYou know Major, generally we look for people like you, people who won’t let emotions or fears get in the way of a task.
scene 16 — INT. FORT CARSON - CONTROL CENTER - USSPACECOM HEADQUARTERS
Bookends
Roy?